As you may know, with the introduction of the Intel Core 12000, the semiconductor giant introduced a very interesting concept that mixes power cores with another type of core that is more geared towards energy efficiency. We are of course talking about big.LITTLE design, which is no longer new to anyone in the mobile world, but is a real breath of fresh air in the PC world.
But there it is, as you may have guessed, a completely in-processor design requires a lot of code tweaking and optimization. This is exactly why some old and interestingly newer games have problems with the new Intel processors. But calm down … We have solutions on the way!
Gigabyte has managed to fix the defect in the Intel Core 12000. But it’s so strange …
Hence with this type of processors we have a scheduler with the great mission of figuring out what the best task is for the active processor cores, which in a large design.LITTLE also covers the decision to throw a task to a core P (performance) or E (efficient). The idea is to have the right core for the right task.
Well, besides organizing tasks, there is another problem … It is that efficiency kernels can sometimes be recognized as DRM software. As a result, Gigabyte was forced to develop a solution for its motherboards that would allow the user to instantly “connect” the e-cores. In Gigabyte’s software, this isn’t even the name ‘Park’ and ‘Unpark’. In this way, it is possible to switch off the efficiency kernels of some old software, namely games, in order to run more smoothly.
It’s an excellent solution from Gigabyte, for those who have motherboards from the manufacturer. It’s only 1MB and works great. Obviously, this is some type of software that will eventually go away when Intel improves its code and everything becomes automatic. But if we’re with “growing pains” at this point, it’s a good fixture.